Sunday 18 November 2012

Hotline Miami Review - Worth the Buzz?

Seemingly from nowhere Hotline Miami was released on steam, causing a major buzz online, is this buzz justified? Let's find out. Hotline Miami takes on the top-down shooter genre in a way that I don't think has ever been done before, it's fast, brutal and pulls no punches, with one hit kills and one hit deaths. You will die a lot.

The gameplay mainly consists of dashing around a 2D plane turning everything in your path into bloodied piles of meat using both melee weapons and guns. You can only carry one weapon at a time and bullets only have a single clip of ammo in them, making for some fun scenarios that force you to think about what you are going to do next using the relatively small amount of abilities you are given. It's frantic, gratuitous and yet still manageable. Masks also play a large part in the gameplay, in most missions you get to choose a mask which gives you abilities, these masks can be unlocked through high scores or being found in levels and really add to the replay value of the game. The difficulty is pretty brutal, with one hit kills being dished out for mistakes however it is never completely unfair to the player it just forces the player to improve to beat the game, which personally I see as a good thing. However there is a forced stealth segment which really should have been scrapped in my opinion

Whilst all this is going on an electronic soundtrack is pumping in the background, it really compliments  the fast paced gameplay well and help to "pump" the player. In my opinion one of the best soundtracks to a game I've heard in a while.

The story elements are very interesting. The game is set in an alternate 1989 where you receive cryptic answerphone messages giving details of who to eviscerate next and where. The story also has some very surrealist elements that I would rather not spoil in this review. Overall the story builds and builds until about 3/4 of the way through where it falls flat on its face, crawls around on the ground a bit and then fades out with a whimper instead of a bang leaving me thoroughly disappointed, and honestly I think it devalues the entire buildup.

The visual style is fairly unique for a modern game, the colours are vibrant and it all has a very distinct style, which I really quite like. It's all very psychedelic and colourful, and even the main menu hes a very unique 80s look 

Overall I think that this game is well worth the purchase even with some of its flaws, it's probably one of the best indie games I've played in along time, and a good contender for my personal game of the year, however its very buggy nature and story failures really do detract from the overall experience.