Dark Souls, a game
which in my opinion is possibly one of the best games In recent years and one
that me and no doubt many other people have spent far too many hours playing.
One thing that stood out in particular to me though was the storytelling
techniques that From Software decided to employ.
Instead of being fed the story in the form of cutscenes or
excessively long explanatory dialogue like most modern titles Dark Souls
instead keeps this to a minimum. In total a single playthrough of dark souls
has two cutscenes that contribute to the story, one at the beginning and one at
the end, this of course doesn’t include the cutscenes that don’t contribute in
any way to the storytelling, like for example at the beginning of a boss battle,
or transitioning between areas. Instead the story is told mainly through
minimalistic dialogue, the environment, and item descriptions. This results in
the player having to go out of their way to investigate and fully experience
the story, resulting in immersion and making the storytelling elements far more
interactive than any other game around right now.
The environment could even be compared to some classic movies (albeit a longer and significantly harder movie) where a lot of important information is contained within the subtext, never stated nor denied, forcing the player to observe the surroundings and speculate themselves about the implications of what they are seeing, this is why there is still discussion about the subtext of classic movies, and also why there is a lot of debate and discussion online about the dark souls story
The environment could even be compared to some classic movies (albeit a longer and significantly harder movie) where a lot of important information is contained within the subtext, never stated nor denied, forcing the player to observe the surroundings and speculate themselves about the implications of what they are seeing, this is why there is still discussion about the subtext of classic movies, and also why there is a lot of debate and discussion online about the dark souls story
This non-intrusive method also does wonders for the replay
value of the game, one of my main gripes with Max Payne 3 and many other games
is that the practically unskippable cutscenes make replaying the game a
complete pain in the ass and only serves to distract from the gameplay.
However this approach to storytelling does cause some
problems, modern gamers are so used to stories being spoonfed to them that a
radical approach like this can leave some people with the impression that there
isn’t a story and that the game sucks because of it, which is simply not the
case.
Overall I think that this way of doing things has a lot of
potential and just needs a little tweaking and experimentation to be fully
accepted by gaming as a whole.
Nice post.
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